What each role can do
Here’s what each role can do, in plain language. Use it to pick the right role when you invite a teammate.
The roles at a glance
| Role | Can do | Cannot do |
|---|---|---|
| Owner | Everything — including changing your plan, billing, and removing anyone. | Nothing is off-limits. |
| Manager | Run the day-to-day: create work, spend credits, invite and manage teammates, edit brand details. | Change or cancel your plan, see billing. |
| Staff | Create work: polish photos, draft posts, build before/after sliders, use the Library. | Invite teammates, change roles, touch your plan or brand settings. |
How to read it
Think in three tiers. Owner is you, or whoever ultimately owns the studio — the only role that touches money and can remove people. Manager runs things day to day and can grow the team, but the plan stays out of reach. Staff is your default for anyone doing the creative work without responsibility for the account itself.
The rule
When in doubt, assign Staff. It’s the lowest-risk role — your teammate can do all the creative work without any chance of changing your plan or removing someone by accident. Move them up only when their job clearly needs it.
Worked example
Sofia’s nail studio has three people. Sofia is Owner — only she sees billing and can change the plan. Her studio lead is Manager, so she can bring on seasonal techs during the busy season and run the social calendar. The two junior techs are Staff — they polish photos and draft posts all day, but the plan and the team list stay safely out of their hands.
Related
- Roles & permissions overview — how the role system works.
- Team members — where you assign these roles.